• DocumentCode
    2216237
  • Title

    Photorealistic rendering for augmented reality using environment illumination

  • Author

    Agusanto, Kusuma ; Li, Li ; Chuangui, Zhu ; Sing, Ng Wan

  • Author_Institution
    Nanyang Technol. Univ., Singapore, Singapore
  • fYear
    2003
  • fDate
    7-10 Oct. 2003
  • Firstpage
    208
  • Lastpage
    216
  • Abstract
    Mixing 3D computer-generated images with real-scene images seamlessly in augmented reality has many desirable and wide areas of applications such as entertainment, cinematography, design visualization and medical trainings. The challenging task is to make virtual objects blend harmoniously into the real scene and appear as if they are like real. Apart from constructing detailed geometric 3D model representation and obtaining accurate surface properties for virtual objects, adopting real scene lighting information to render virtual objects is another important factor to achieve photorealistic rendering. Such a factor not only improves visual complexity of virtual objects, but also determines the consistency of illumination between the virtual objects and the surrounding real objects in the scene. Conventional rendering techniques such as ray tracing, and radiosity require intensive computation and data preparation to solve the lighting transport equation. Hence, they are less practical for rendering virtual objects in augmented reality, which demands a real-time performance. This work explores an image-based and hardware-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses a recent technique of image-based lighting, environment illumination maps, and a simple yet practical multi-pass rendering framework for augmented reality.
  • Keywords
    augmented reality; computer displays; lighting; ray tracing; realistic images; rendering (computer graphics); 3D computer-generated images; augmented reality; cinematography; data preparation; design visualization; entertainment; environment illumination maps; geometric 3D model; hardware-based approach; image construction; image representation; image-based approach; image-based lighting; intensive computation; lighting information; lighting transport equation; medical trainings; multipass rendering; photorealism; photorealistic rendering; radiosity; ray tracing; real-scene images; real-time performance; surface properties; synthetic objects; virtual objects; visual complexity; Application software; Augmented reality; Biomedical imaging; Cinematography; Layout; Lighting; Ray tracing; Rendering (computer graphics); Solid modeling; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
  • Print_ISBN
    0-7695-2006-5
  • Type

    conf

  • DOI
    10.1109/ISMAR.2003.1240704
  • Filename
    1240704