• DocumentCode
    2216704
  • Title

    Design and implementation of 3-D terrain generation module in game

  • Author

    Ji, Fan ; Deyong, Wang

  • Author_Institution
    Dept. of Comput., Pingdingshan Ind. Coll. of Technol., Pingdingshan, China
  • Volume
    1
  • fYear
    2010
  • fDate
    20-22 Aug. 2010
  • Abstract
    This paper elaborates the theory about how to use the information which is got from the gray-scale map to establish a lively three dimensioned terrain. This paper designs and implements a demonstration to generate the effect of three-dimensional terrain. The system uses the gray-scale map of each pixel of light and shade information to generate the three-dimensional terrain coordinates of the point. And the altitudes of these points are stored in a terrain array. The system uses the coordinates of the point´s values to create much small mesh, and terrain framework texture mapping based on this grid is realistic to show that ground.
  • Keywords
    computer games; image texture; solid modelling; 3D terrain generation module; computer game; gray scale map; light information; lively three dimensioned terrain; shade information; terrain framework texture mapping; figures roaming; grey-scale map; three-dimensional terrain;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Computer Theory and Engineering (ICACTE), 2010 3rd International Conference on
  • Conference_Location
    Chengdu
  • ISSN
    2154-7491
  • Print_ISBN
    978-1-4244-6539-2
  • Type

    conf

  • DOI
    10.1109/ICACTE.2010.5579067
  • Filename
    5579067