DocumentCode
2216704
Title
Design and implementation of 3-D terrain generation module in game
Author
Ji, Fan ; Deyong, Wang
Author_Institution
Dept. of Comput., Pingdingshan Ind. Coll. of Technol., Pingdingshan, China
Volume
1
fYear
2010
fDate
20-22 Aug. 2010
Abstract
This paper elaborates the theory about how to use the information which is got from the gray-scale map to establish a lively three dimensioned terrain. This paper designs and implements a demonstration to generate the effect of three-dimensional terrain. The system uses the gray-scale map of each pixel of light and shade information to generate the three-dimensional terrain coordinates of the point. And the altitudes of these points are stored in a terrain array. The system uses the coordinates of the point´s values to create much small mesh, and terrain framework texture mapping based on this grid is realistic to show that ground.
Keywords
computer games; image texture; solid modelling; 3D terrain generation module; computer game; gray scale map; light information; lively three dimensioned terrain; shade information; terrain framework texture mapping; figures roaming; grey-scale map; three-dimensional terrain;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Computer Theory and Engineering (ICACTE), 2010 3rd International Conference on
Conference_Location
Chengdu
ISSN
2154-7491
Print_ISBN
978-1-4244-6539-2
Type
conf
DOI
10.1109/ICACTE.2010.5579067
Filename
5579067
Link To Document