DocumentCode
2217195
Title
Augmented reality kanji learning
Author
Wagner, Daniel ; Barakonyi, Istvan
Author_Institution
Vienna Univ. of Technol., Austria
fYear
2003
fDate
7-10 Oct. 2003
Firstpage
335
Lastpage
336
Abstract
ARToolKit programmers are familiar with the kanji symbols supplied with the distribution. Most of them do not know what these kanji symbols mean. We propose a piece of educational software that uses collaborative augmented reality (AR) to teach users the meaning of kanji symbols. The application is laid out as a two player augmented reality computer game. The novelty of our approach is that we do not use regular workstations or laptops to host the AR (augmented reality) application. Instead we use fully autonomous PDAs, running the application together with an optical marker-based tracking module that makes this application not only available for a broad audience but also optimally mobile.
Keywords
augmented reality; computer games; courseware; entertainment; notebook computers; AR application; AR computer game; ARToolKit programmers; PDA; augmented reality; broad audience; collaborative AR; educational software; kanji learning; kanji symbols; laptops; optical marker-based tracking; tracking module; workstations; Application software; Augmented reality; Cameras; Collaborative software; Collaborative work; Libraries; Personal digital assistants; Portable computers; Programming profession; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
Print_ISBN
0-7695-2006-5
Type
conf
DOI
10.1109/ISMAR.2003.1240747
Filename
1240747
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