• DocumentCode
    2218522
  • Title

    Computational intelligence and tower defence games

  • Author

    Avery, Phillipa ; Togelius, Julian ; Alistar, Elvis ; Van Leeuwen, Robert Pieter

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
  • fYear
    2011
  • fDate
    5-8 June 2011
  • Firstpage
    1084
  • Lastpage
    1091
  • Abstract
    The aim of this paper is to introduce the use of Tower Defence (TD) games in Computational Intelligence (CI) research. We show how TD games can provide an important test-bed for the often under-represented casual games research area. Additionally, the use of CI in the TD games has the potential to create a more interesting, interactive and ongoing game experience for casual gamers. We present a definition of the current state and development of TD games, and include a classification of TD game components. We then describe some potential ways CI can be used to augment the TD experience. Finally, a prototype TD game based on experience driven procedural content generation is presented.
  • Keywords
    artificial intelligence; computer games; CI games; TD game component classification; casual games research area; computational intelligence; tower defence games; Computational intelligence; Creep; Games; Humans; Poles and towers; Real time systems; Resource management;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2011 IEEE Congress on
  • Conference_Location
    New Orleans, LA
  • ISSN
    Pending
  • Print_ISBN
    978-1-4244-7834-7
  • Type

    conf

  • DOI
    10.1109/CEC.2011.5949738
  • Filename
    5949738