DocumentCode
2218522
Title
Computational intelligence and tower defence games
Author
Avery, Phillipa ; Togelius, Julian ; Alistar, Elvis ; Van Leeuwen, Robert Pieter
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
fYear
2011
fDate
5-8 June 2011
Firstpage
1084
Lastpage
1091
Abstract
The aim of this paper is to introduce the use of Tower Defence (TD) games in Computational Intelligence (CI) research. We show how TD games can provide an important test-bed for the often under-represented casual games research area. Additionally, the use of CI in the TD games has the potential to create a more interesting, interactive and ongoing game experience for casual gamers. We present a definition of the current state and development of TD games, and include a classification of TD game components. We then describe some potential ways CI can be used to augment the TD experience. Finally, a prototype TD game based on experience driven procedural content generation is presented.
Keywords
artificial intelligence; computer games; CI games; TD game component classification; casual games research area; computational intelligence; tower defence games; Computational intelligence; Creep; Games; Humans; Poles and towers; Real time systems; Resource management;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2011 IEEE Congress on
Conference_Location
New Orleans, LA
ISSN
Pending
Print_ISBN
978-1-4244-7834-7
Type
conf
DOI
10.1109/CEC.2011.5949738
Filename
5949738
Link To Document