• DocumentCode
    22201
  • Title

    MCTS-Minimax Hybrids

  • Author

    Baier, Hendrik ; Winands, Mark H. M.

  • Author_Institution
    Dept. of Knowledge Eng., Maastricht Univ., Maastricht, Netherlands
  • Volume
    7
  • Issue
    2
  • fYear
    2015
  • fDate
    Jun-15
  • Firstpage
    167
  • Lastpage
    179
  • Abstract
    Monte Carlo tree search (MCTS) is a sampling-based search algorithm that is state of the art in a variety of games. In many domains, its Monte Carlo rollouts of entire games give it a strategic advantage over traditional depth-limited minimax search with αβ pruning. These rollouts can often detect long-term consequences of moves, freeing the programmer from having to capture these consequences in a heuristic evaluation function. But due to its highly selective tree, MCTS runs a higher risk than full-width minimax search of missing individual moves and falling into traps in tactical situations. This paper proposes MCTS-minimax hybrids that integrate shallow minimax searches into the MCTS framework. Three approaches are outlined, using minimax in the selection/expansion phase, the rollout phase, and the backpropagation phase of MCTS. Without assuming domain knowledge in the form of evaluation functions, these hybrid algorithms are a first step towards combining the strategic strength of MCTS and the tactical strength of minimax. We investigate their effectiveness in the test domains of Connect-4, Breakthrough, Othello, and Catch the Lion, and relate this performance to the tacticality of the domains.
  • Keywords
    Monte Carlo methods; artificial intelligence; game theory; minimax techniques; Breakthrough; Catch the Lion; Connect-4; MCTS framework; MCTS-minimax hybrids; Monte Carlo rollouts; Monte Carlo tree search; Othello; backpropagation phase; depth-limited minimax search; full-width minimax search; games; heuristic evaluation function; highly selective tree; rollout phase; sampling-based search algorithm; selection/expansion phase; Backpropagation; Density measurement; Games; Law; Monte Carlo methods; Tuning; Artificial intelligence; Monte Carlo methods; computational intelligence; game tree search; games; planning;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2014.2366555
  • Filename
    6942254