Author_Institution :
Dept. of Econ. & Manage., Huangshi Instn. of Technol., Huangshi, China
Abstract :
Notice of Violation of IEEE Publication Principles
"Elastic Consistency of Distributed Virtual Environment,"
by Wei Dai and Peng Hu
1st International Conference on Information Science and Engineering (ICISE), 2009. Dec. 2009, pp.3310-3314
After careful and considered review of the content and authorship of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE\´s Publication Principles.
This paper is a duplication of the original text from the paper cited below. The original text was copied without attribution (including appropriate references to the original author(s) and/or paper title) and without permission.
Due to the nature of this violation, reasonable effort should be made to remove all past references to this paper, and future references should be made to the following article:
"Elastic Consistency in Decentralized Distributed Virtual Environments,"
by Hermann Schloss, Jean Botev, Markus Esch, Alex Hohfeld, Ingo Scholtes, Peter Sturm
in the Proceedings of the International Conference on Automated Solutions for Cross Media Content and Multi-channel Distribution, 2008. AXMEDIS \´08. Nov. 2008, pp.249-252
Distributed Virtual Environments like online games or 3D virtual worlds have become very popular in the last few years and a more substantial surge in popularity and use is expected. Because of the huge number of users, such environments will undergo a change of infrastructure from a centralized to a decentralized one, making higher demands on consistency issues. This paper addresses consistency problems which may occur in distributed virtual environments and introduces the elastic consistency model to tackle these problems. According to elastic consistency, different consistency levels setting up a trade-off between consistency and responsiveness of the environment should be introduced in order to provide an efficient way of interaction on a global scale.
Keywords :
distributed processing; virtual reality; 3D virtual worlds; consistency problems; distributed virtual environments; elastic consistency model; online games; Delay; Environmental economics; Information science; Internet; Load management; Real time systems; Scalability; Second Life; Surges; Virtual environment;