DocumentCode :
2221304
Title :
Balanced civilization map generation based on Open Data
Author :
Barros, Gabriella A.B. ; Togelius, Julian
Author_Institution :
Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark
fYear :
2015
fDate :
25-28 May 2015
Firstpage :
1482
Lastpage :
1489
Abstract :
This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players´ initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
Keywords :
Buildings; Coal; Computers; Games; Image color analysis; Sociology; Statistics; Civilization; Data games; map generation; procedural content generation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation (CEC), 2015 IEEE Congress on
Conference_Location :
Sendai, Japan
Type :
conf
DOI :
10.1109/CEC.2015.7257063
Filename :
7257063
Link To Document :
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