DocumentCode :
2221440
Title :
RGB algorithm for spatial evolutionary game theory with finite populations
Author :
Huang, Ching-I ; Lin, Hsiu-Hau ; Chen, Chun-Chung
Author_Institution :
Department of Physics, National Tsing Hua University, Hsinchu 30013, Taiwan
fYear :
2015
fDate :
25-28 May 2015
Firstpage :
1521
Lastpage :
1526
Abstract :
Evolutionary dynamics is captured by replicator equations when populations are well mixed. However, in realistic ecosystems, competitions often occur between neighbors and the spatial structure of the system is of significant importance. In most evolutionary algorithms, the dynamics of local death/birth processes often relies on the effective fitness: a global knowledge of the whole ecosystem. To make the spatial game theory logically consistent, it is desirable to introduce an algorithm where only local information is necessary. Here we resolve the challenge by introducing the three-party Reference-Gamble-Birth (RGB) algorithm. For the well-mixed case, the RGB algorithm reproduces the replicator equations in the large population limit. We also apply the RGB algorithm on the rock-paper-scissor game to demonstrate how the ecological stability sensitively depends on the spatial structures. The proposed RGB algorithm is not limited to cyclically competing systems and can be applied to various spatial games with different network structures.
Keywords :
Games; Heuristic algorithms; Mathematical model; Numerical stability; Sociology; Stability analysis; Statistics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation (CEC), 2015 IEEE Congress on
Conference_Location :
Sendai, Japan
Type :
conf
DOI :
10.1109/CEC.2015.7257068
Filename :
7257068
Link To Document :
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