DocumentCode :
2221761
Title :
Concurrent omega-regular games
Author :
De Alfaro, Luca ; Henzinger, Thomas A.
Author_Institution :
Dept. of Electr. Eng. & Comput. Sci., California Univ., Berkeley, CA, USA
fYear :
2000
fDate :
2000
Firstpage :
141
Lastpage :
154
Abstract :
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose their moves independently and simultaneously; the current state and the two moves determine a successor state. We consider omega-regular winning conditions on the resulting infinite state sequence. To model the independent choice of moves, both players are allowed to use randomization for selecting their moves. This gives rise to the following qualitative modes of winning, which can be studied without numerical considerations concerning probabilities: sure-win (player 1 can ensure winning with certainty); almost-sure-win (player 1 can ensure winning with probability 1); limit-win (player 1 can ensure winning with probability arbitrarily close to 1); bounded-win (player 1 can ensure winning with probability bounded away from 0); positive-win (player 1 can ensure winning with positive probability); and exist-win (player 1 can ensure that at least one possible outcome of the game satisfies the winning condition). We provide algorithms for computing the sets of winning states for each of these winning modes. In particular, we solve concurrent Rabin-chain games in nO(m) time, where n is the size of the game structure and m is the number of pairs in the Rabin-chain condition. While this complexity is in line with traditional turn-based games, our algorithms are considerably more involved. This is because concurrent games violate two of the most basic properties of turn-based games: concurrent games are not determined, but rather exhibit a more general duality property which involves multiple modes of winning; and winning strategies for concurrent games may require infinite memory
Keywords :
computational complexity; finite state machines; game theory; probability; Rabin-chain condition; almost-sure-win; bounded-win; concurrent Rabin-chain games; concurrent games; concurrent omega-regular games; current state; exist-win; finite state space; game structure; general duality property; infinite memory; infinite state sequence; limit-win; omega-regular winning conditions; positive-win; probabilities; qualitative modes; randomization; successor state; two-player games; winning condition; winning modes; winning states; winning strategies; Automata; Engineering profession; History; Safety; State-space methods;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Logic in Computer Science, 2000. Proceedings. 15th Annual IEEE Symposium on
Conference_Location :
Santa Barbara, CA
ISSN :
1043-6871
Print_ISBN :
0-7695-0725-5
Type :
conf
DOI :
10.1109/LICS.2000.855763
Filename :
855763
Link To Document :
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