DocumentCode
2221910
Title
Game semantics and subtyping
Author
Chroboczek, Juliusz
Author_Institution
Ecole Normale Superieure, Paris, France
fYear
2000
fDate
2000
Firstpage
192
Lastpage
203
Abstract
While game semantics has been remarkably successful at modelling, often in a fully abstract manner a wide range of features of programming languages, there has to date been no attempt at applying it to subtyping. We show how the simple device of explicitly introducing error values in the syntax of the calculus leads to a notion of subtyping for game semantics. We construct an interpretation of a simple λ-calculus with subtyping and show how the range of the interpretation of types is a complete lattice, thus yielding an interpretation of bounded quantification
Keywords
game theory; lambda calculus; programming language semantics; type theory; bounded quantification; complete lattice; error values; game semantics; lambda calculus; programming languages; subtyping; syntax; type interpretation; Calculus; Computer languages; Data structures; Lattices; Mathematical model; Scholarships;
fLanguage
English
Publisher
ieee
Conference_Titel
Logic in Computer Science, 2000. Proceedings. 15th Annual IEEE Symposium on
Conference_Location
Santa Barbara, CA
ISSN
1043-6871
Print_ISBN
0-7695-0725-5
Type
conf
DOI
10.1109/LICS.2000.855769
Filename
855769
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