• DocumentCode
    2222141
  • Title

    A rules-based model used to describe group dynamics for games

  • Author

    Villamil, Marta Becker ; Braun, Adriana ; Musse, Soraia Raupp

  • Author_Institution
    Univ. do Vale Rio dos Sinos, Sao Leopoldo, Brazil
  • fYear
    2003
  • fDate
    12-15 Oct. 2003
  • Firstpage
    91
  • Lastpage
    98
  • Abstract
    We present a rules-based model in which virtual agents have different individualities and can acquire social abilities as a function of rewards. Moreover, the agents can group with others they had interacted in past time, and these formed groups are characterized based on group cohesion (generated as a function of its members). One of the goals of this model aims to provide different group animation (density, formation and motion) based on group characteristics, consequently, the realism of the rules used in the model can impact the visual result. We propose an integration with a physics model in order to generate the required information to be used in these rules. Finally, some results and discussions about applying this methodology in a combat game are presented.
  • Keywords
    computer animation; games of skill; knowledge based systems; psychology; software agents; virtual reality; visual perception; animation; combat game; group dynamics; physics model; rules-based model; virtual agent; visual behavior; Animation; Character generation; Context modeling; Density measurement; Fluid flow measurement; Knowledge based systems; Legged locomotion; Motion measurement; Physics; Psychology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2003. SIBGRAPI 2003. XVI Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2032-4
  • Type

    conf

  • DOI
    10.1109/SIBGRA.2003.1240996
  • Filename
    1240996