• DocumentCode
    2222465
  • Title

    Using GPU for fast Block-Matching

  • Author

    Mazare, Sebastien ; Dugelay, Jean-Luc ; Pacalet, Renaud

  • Author_Institution
    Multimedia Dept., Eurecom Inst. & LabSoc, Sophia-Antipolis, France
  • fYear
    2006
  • fDate
    4-8 Sept. 2006
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    On the one hand, basic PCs include by default more and more powerful GPU (Graphics Processing Unit) that sometimes even outperforms CPU (Central Processing Unit) for some specific tasks. On the other hand, video processing are more and more useful and required for numerous emerging services and applications but is often too computational expensive to reach real time. Within the context of GPGPU (General Purpose GPU), we propose in this paper a possible implementation of a block-matching algorithm. Some significant results are obtained in terms of acceleration and quality. Based on our experiments on Block-Matching within the context of video compression, we finally underline some existing limitations of using GPUs beyond graphics for image and video processing even if this concept remains attractive.
  • Keywords
    data compression; graphics processing units; image matching; image processing; video coding; CPU; GPGPU; block-matching algorithm; central processing unit; general purpose GPU; graphics processing unit; image processing; video compression; video processing; Graphics processing units; Hardware; Image resolution; Real-time systems; Signal processing algorithms; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing Conference, 2006 14th European
  • Conference_Location
    Florence
  • ISSN
    2219-5491
  • Type

    conf

  • Filename
    7071508