• DocumentCode
    2222817
  • Title

    Analysis and synthesis of facial expressions with hand-generated muscle actuation basis

  • Author

    Choe, Byoungwon ; Ko, Hyeong-Seok

  • Author_Institution
    Sch. of Electr. Eng. & Comput. Sci., Seoul Nat. Univ., South Korea
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    12
  • Lastpage
    19
  • Abstract
    We present a performance-driven facial animation system for analyzing captured expressions to find muscle actuation and synthesizing expressions with the actuation values. A significantly different approach of our work is that we let artists sculpt the initial draft of the actuation basis: the basic facial shapes corresponding to the isolated actuation of individual muscles, instead of calculating skin surface deformation entirely, relying on mathematical models such as finite element methods. We synthesize expressions by linear combinations of the basis elements, and analyze expressions by finding the weights for the combinations. Even though the hand-generated actuation basis represents the essence of the subject´s characteristic expressions, it is not accurate enough to be used in the subsequent computational procedures. We also describe an iterative algorithm to increase the accuracy of the actuation basis. The experimental results suggest that our artist-in-the-loop method produces a more predictable and controllable outcome than pure mathematical models, and thus can be a quite useful tool in animation productions
  • Keywords
    art; computer animation; iterative methods; muscle; actuation basis; actuation values; animation productions; artist-in-the-loop method; basic facial shapes; captured expressions; characteristic expressions; computational procedures; controllable outcome; facial expression analysis; facial expression synthesis; finite element methods; hand-generated actuation basis; hand-generated muscle actuation basis; isolated actuation; iterative algorithm; linear combinations; mathematical models; muscle actuation; performance-driven facial animation system; pure mathematical models; skin surface deformation; Computer science; Facial animation; Finite element methods; Humans; Iterative algorithms; Mathematical model; Muscles; Production; Shape; Skin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
  • Conference_Location
    Seoul
  • ISSN
    1087-4844
  • Print_ISBN
    0-7803-7237-9
  • Type

    conf

  • DOI
    10.1109/CA.2001.982372
  • Filename
    982372