DocumentCode
2222817
Title
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis
Author
Choe, Byoungwon ; Ko, Hyeong-Seok
Author_Institution
Sch. of Electr. Eng. & Comput. Sci., Seoul Nat. Univ., South Korea
fYear
2001
fDate
2001
Firstpage
12
Lastpage
19
Abstract
We present a performance-driven facial animation system for analyzing captured expressions to find muscle actuation and synthesizing expressions with the actuation values. A significantly different approach of our work is that we let artists sculpt the initial draft of the actuation basis: the basic facial shapes corresponding to the isolated actuation of individual muscles, instead of calculating skin surface deformation entirely, relying on mathematical models such as finite element methods. We synthesize expressions by linear combinations of the basis elements, and analyze expressions by finding the weights for the combinations. Even though the hand-generated actuation basis represents the essence of the subject´s characteristic expressions, it is not accurate enough to be used in the subsequent computational procedures. We also describe an iterative algorithm to increase the accuracy of the actuation basis. The experimental results suggest that our artist-in-the-loop method produces a more predictable and controllable outcome than pure mathematical models, and thus can be a quite useful tool in animation productions
Keywords
art; computer animation; iterative methods; muscle; actuation basis; actuation values; animation productions; artist-in-the-loop method; basic facial shapes; captured expressions; characteristic expressions; computational procedures; controllable outcome; facial expression analysis; facial expression synthesis; finite element methods; hand-generated actuation basis; hand-generated muscle actuation basis; isolated actuation; iterative algorithm; linear combinations; mathematical models; muscle actuation; performance-driven facial animation system; pure mathematical models; skin surface deformation; Computer science; Facial animation; Finite element methods; Humans; Iterative algorithms; Mathematical model; Muscles; Production; Shape; Skin;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982372
Filename
982372
Link To Document