• DocumentCode
    2222854
  • Title

    A physically-based model with adaptive refinement for facial animation

  • Author

    Zhang, Yu ; Prakash, Edmond C. ; Sung, Eric

  • Author_Institution
    Sch. of Electr. & Electron. Eng., Nanyang Technol. Univ., Singapore
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    28
  • Lastpage
    252
  • Abstract
    The paper presents a physically-based 3D facial model based on anatomical knowledge for facial expression animation. The facial model incorporates a physically-based approximation to facial skin and a set of anatomically-motivated facial muscles. The skin model is established through the use of a mass-spring system with nonlinear springs which simulate the elastic-dynamics of a real facial skin. Muscle models are developed to emulate facial muscle contraction. Lagrangian mechanics governs the dynamics, dictating the deformation of facial surface in response to muscular forces. We show that when surface regions are influenced by the large muscular force, the local deformation becomes inaccurate. The conventional method to deal with this problem is using a fine network, but it also increases the cost of computation. We therefore present an approach to adaptively refine the mass-spring facial model to a required accuracy. It generates more pleasing results at low computational expense
  • Keywords
    adaptive systems; computer animation; deformation; digital simulation; elasticity; physics computing; solid modelling; 3D facial model; Lagrangian mechanics; adaptive refinement; anatomical knowledge; anatomically motivated facial muscles; elastic dynamics simulation; facial animation; facial expression animation; facial muscle contraction; facial skin; facial surface deformation; human face; local deformation; mass-spring facial model; mass-spring system; muscle models; muscular forces; nonlinear springs; physically-based approximation; physically-based model; surface regions; Computational modeling; Deformable models; Equations; Face; Facial animation; Facial muscles; Humans; Knowledge engineering; Skin; Springs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
  • Conference_Location
    Seoul
  • ISSN
    1087-4844
  • Print_ISBN
    0-7803-7237-9
  • Type

    conf

  • DOI
    10.1109/CA.2001.982374
  • Filename
    982374