DocumentCode
2223025
Title
Hybrid hardware-accelerated image composition for sort-last parallel rendering on graphics clusters with commodity image compositor
Author
Nonaka, Jorji ; Kukimoto, Nobuyuki ; Sakamoto, Naohisa ; Hazama, Hiroshi ; Watashiba, Yasuhiro ; Liu, Xuezhen ; Ogata, Masato ; Kanazawa, Masanori ; Koyamada, Koji
Author_Institution
Kyoto Univ., Japan
fYear
2004
fDate
11-12 Oct. 2004
Firstpage
17
Lastpage
24
Abstract
Hardware-accelerated image composition for sort-last parallel rendering has received increasing attention as an effective solution to increased performance demands brought about by the recent advances in commodity graphics accelerators. So far, several different hardware solutions for alpha and depth compositing have been proposed and a few of them have become commercially available. They share impressive compositing speed and high scalability. However, the cost makes it prohibitively expensive to build a large visualization system. In this paper, we used a hardware image compositor marketed by Mitsubishi Precision Co., Ltd. (MPC) which is now available as an independent device enabling the building of our own visualization cluster. This device is based on binary compositing tree architecture, and the scalable cascade interconnection makes it possible to build a large visualization system. However, we focused on a minimal configuration PC cluster using only one compositing device while taking cost into consideration. In order to emulate this cascade interconnection of MPC compositors, we propose and evaluate the hybrid hardware-assisted image composition method which uses the OpenGL alpha blending capability of the graphics boards for assisting the hardware image composition process. Preliminary experiments show that the use of graphics boards diminished the performance degradation when using an emulation based on image feedback through available interconnection network. We found that this proposed method becomes an important alternative for providing high performance image composition at a reasonable cost.
Keywords
data visualisation; image processing; parallel programming; rendering (computer graphics); MPC compositors; OpenGL alpha blending; PC clusters; binary compositing tree architecture; cascade interconnection; commodity graphics accelerators; commodity image compositor; graphics clusters; hardware image compositor; hybrid hardware-accelerated image composition; sort-last parallel rendering; visualization cluster; Buildings; Costs; Degradation; Emulation; Feedback; Graphics; Hardware; Rendering (computer graphics); Scalability; Visualization; Cluster Computing; Hardware-Assisted; Image Compositing; Parallel Rendering; Sort-Last;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization and Graphics, 2004 IEEE Symposium on
Print_ISBN
0-7803-8781-3
Type
conf
DOI
10.1109/SVVG.2004.4
Filename
1374280
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