DocumentCode
2223073
Title
AI-based animation for interactive storytelling
Author
Cavazza, Marc ; Charles, Fred ; Mead, Steven J.
Author_Institution
Sch. of Comput. & Math., Teeside Univ., Middlesbrough, UK
fYear
2001
fDate
2001
Firstpage
113
Lastpage
120
Abstract
In this paper, we describe a method for implementing AI-based animation of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the UnrealTM game engine and carried out experiments with a simple sitcom-like scenario. We discuss the central role of artificial actors in interactive storytelling and how real-time generation of their behaviour participates to the creation of a dynamic storyline. We follow previous work describing the behaviour of artificial actors through AI planning formalisms, and adapt it to the context of narrative representation. The set of all possible behaviours, accounting for various instantiations of a basic plot, can be represented through an AND/OR graph. A real-time variant of the AO* algorithm can be used to interleave planning and action, thus allowing characters to interact between themselves and with the user. Finally, we present several examples of short plots and situations generated by the system from the dynamic interaction of artificial actors
Keywords
computer animation; humanities; planning (artificial intelligence); AI based animation; AI planning; AND/OR graph; AO* algorithm; Unreal game engine; action; artificial actors; dynamic storyline; interactive storytelling; narrative representation; real-time behaviour generation; short plots; sitcom-like scenario; Animation; Artificial intelligence; Displays; Engines; Humans; Mathematics; Navigation; Prototypes; Real time systems; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982384
Filename
982384
Link To Document