Title :
Merging deformable and rigid body mechanics simulation
Author :
Jansson, Johan ; Vergeest, Joris S M ; Kuczogi, Gyorgy ; Horvath, Imre
Author_Institution :
Fac. of Design, Eng. & Production, Delft Univ. of Technol., Netherlands
Abstract :
Presents an interface between a deformable body mechanics model and a rigid body mechanics model. What is novel with our approach is that the physical representation in both the models is the same, which ensures behavioral correctness and allows great flexibility. We use a mass-spring representation extended with the concept of volume, and thus contact and collision. All physical interaction occurs between the mass elements only, and thus there is no need for explicit handling of rigid-deformable or rigid-rigid body interaction. This also means that bodies can be partially rigid and partially deformable. It is also possible to change whether part of a body should be rigid or not dynamically. We present a demonstration example, and also possible applications in conceptual design engineering, geometric modeling, as well as computer animation
Keywords :
collision processes; computer animation; continuum mechanics; deformation; digital simulation; mechanical engineering computing; physics computing; behavioral correctness; collision; computer animation; conceptual design engineering; contact; deformable body mechanics model; flexibility; geonzetric modeling; mass elements; mass-spring representation; partially deformable body; partially rigid body; physical interaction; physical representation; rigid body mechanics model; simulation; volume; Animation; Application software; Computer interfaces; Computer simulation; Deformable models; Design engineering; Merging; Production; Solid modeling; Springs;
Conference_Titel :
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location :
Seoul
Print_ISBN :
0-7803-7237-9
DOI :
10.1109/CA.2001.982388