DocumentCode
2223214
Title
Virtual body morphing
Author
Lee, Won-Sook ; Magnenat-Thalmann, Nadia
Author_Institution
MIRA Lab., Geneva Univ., Switzerland
fYear
2001
fDate
2001
Firstpage
158
Lastpage
166
Abstract
We discuss how to morph between several different human body-shapes. The main idea is to create one human body structure from given human body shape data (either from photographs, designer´s tool, laser scanner or infrared scanner), then use a rapid 3D-morphing system to create different versions of the body shape. This is done using interpolation and 2D-image metamorphosis based on triangulation where the shared structure is inherited from the generic human. It is an integration of 3D shape and 2D skin information. This system enables a user to intuitively alter a virtual human´s shape and skin color. Automatic texture clothing methods are also introduced with several examples. We also describe the H-Anim body data structure as our generic body structure of choice
Keywords
computer animation; data structures; image morphing; image texture; interpolation; stereo image processing; 2D skin information; 2D-image metamorphosis; 3D image morphing; 3D shape; H-Anim; animation system; data structure; human body-shapes; interpolation; texture clothing; triangulation; Biological system modeling; Cloning; Data structures; Face detection; Facial animation; Humans; Image converters; Interpolation; Shape; Skin;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982389
Filename
982389
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