• DocumentCode
    2223214
  • Title

    Virtual body morphing

  • Author

    Lee, Won-Sook ; Magnenat-Thalmann, Nadia

  • Author_Institution
    MIRA Lab., Geneva Univ., Switzerland
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    158
  • Lastpage
    166
  • Abstract
    We discuss how to morph between several different human body-shapes. The main idea is to create one human body structure from given human body shape data (either from photographs, designer´s tool, laser scanner or infrared scanner), then use a rapid 3D-morphing system to create different versions of the body shape. This is done using interpolation and 2D-image metamorphosis based on triangulation where the shared structure is inherited from the generic human. It is an integration of 3D shape and 2D skin information. This system enables a user to intuitively alter a virtual human´s shape and skin color. Automatic texture clothing methods are also introduced with several examples. We also describe the H-Anim body data structure as our generic body structure of choice
  • Keywords
    computer animation; data structures; image morphing; image texture; interpolation; stereo image processing; 2D skin information; 2D-image metamorphosis; 3D image morphing; 3D shape; H-Anim; animation system; data structure; human body-shapes; interpolation; texture clothing; triangulation; Biological system modeling; Cloning; Data structures; Face detection; Facial animation; Humans; Image converters; Interpolation; Shape; Skin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
  • Conference_Location
    Seoul
  • ISSN
    1087-4844
  • Print_ISBN
    0-7803-7237-9
  • Type

    conf

  • DOI
    10.1109/CA.2001.982389
  • Filename
    982389