DocumentCode
2223231
Title
Integrating reinforcement learning, bidding and genetic algorithms
Author
Qi, Dehu ; Sun, Ron
Author_Institution
Comput. Sci. Dept., Lamar Univ., Beaumont, TX, USA
fYear
2003
fDate
13-16 Oct. 2003
Firstpage
53
Lastpage
59
Abstract
This paper presents a GA-based multi-agent reinforcement learning bidding approach (GMARLB) for performing multi-agent reinforcement learning. GMARLB integrates reinforcement learning, bidding and genetic algorithms. The general idea of our multi-agent systems is as follows: There are a number of individual agents in a team, each agent of the team has two modules: Q module and CQ module. Each agent can select actions to be performed at each step, which are done by the Q module. While the CQ module determines at each step whether the agent should continue or relinquish control. Once an agent relinquishes its control, a new agent is selected by bidding algorithms. We applied GA-based GMARLB to the Backgammon game. The experimental results show GMARLB can achieve a superior level of performance in game-playing, outperforming PubEval, while the system uses zero built-in knowledge.
Keywords
games of skill; genetic algorithms; learning (artificial intelligence); multi-agent systems; CQ module; Q module; backgammon game playing; bidding algorithm; genetic algorithm based multi-agent reinforcement learning bidding approach; Communication system control; Computer science; Genetic algorithms; Genetic mutations; IEEE members; Intelligent agent; Learning; Multiagent systems; Process control; Sun;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Agent Technology, 2003. IAT 2003. IEEE/WIC International Conference on
Print_ISBN
0-7695-1931-8
Type
conf
DOI
10.1109/IAT.2003.1241048
Filename
1241048
Link To Document