DocumentCode
2223308
Title
A layered approach to deformable modeling and animation
Author
Chua, Clint ; Neumann, Ulrich
Author_Institution
Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA
fYear
2001
fDate
2001
Firstpage
184
Lastpage
191
Abstract
Our approach integrates three mechanisms needed to model and animate deformable objects: controlling mechanisms, geometric surface deformation, and mesh refinement. Most approaches focus either modeling the physically correct behavior or alternative representations for deformable models. This results in a set of method specific algorithms that best represents a particular class of deformable objects. By encapsulating each process, our system introduces the interface that allows one to integrate existing controllers in a modular fashion. We demonstrate this in our system by instantiating a hardware accelerated free form deformation for geometric deformation and midpoint subdivision for mesh refinement. Finally, we discuss the available options for the controlling mechanisms and show how this approach leads to a generalizable framework
Keywords
computational geometry; computer animation; embedded systems; extrapolation; image morphing; mesh generation; computer animation; deformable object modeling; embedding process; extrapolation; geometric surface deformation; lattice translation; mesh refinement; midpoint subdivision; Animation; Computer science; Control systems; Deformable models; Engines; Finite element methods; Geometry; Hardware; Process control; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982392
Filename
982392
Link To Document