• DocumentCode
    2223308
  • Title

    A layered approach to deformable modeling and animation

  • Author

    Chua, Clint ; Neumann, Ulrich

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    184
  • Lastpage
    191
  • Abstract
    Our approach integrates three mechanisms needed to model and animate deformable objects: controlling mechanisms, geometric surface deformation, and mesh refinement. Most approaches focus either modeling the physically correct behavior or alternative representations for deformable models. This results in a set of method specific algorithms that best represents a particular class of deformable objects. By encapsulating each process, our system introduces the interface that allows one to integrate existing controllers in a modular fashion. We demonstrate this in our system by instantiating a hardware accelerated free form deformation for geometric deformation and midpoint subdivision for mesh refinement. Finally, we discuss the available options for the controlling mechanisms and show how this approach leads to a generalizable framework
  • Keywords
    computational geometry; computer animation; embedded systems; extrapolation; image morphing; mesh generation; computer animation; deformable object modeling; embedding process; extrapolation; geometric surface deformation; lattice translation; mesh refinement; midpoint subdivision; Animation; Computer science; Control systems; Deformable models; Engines; Finite element methods; Geometry; Hardware; Process control; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
  • Conference_Location
    Seoul
  • ISSN
    1087-4844
  • Print_ISBN
    0-7803-7237-9
  • Type

    conf

  • DOI
    10.1109/CA.2001.982392
  • Filename
    982392