DocumentCode
2223332
Title
Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques
Author
Di Fiore, Fabian ; Schaeken, Philip ; Elens, Koen ; Van Reeth, Frank
Author_Institution
Expertise Centre for Digital Media, Limburgs Univ. Centre, Diepenbeek, Belgium
fYear
2001
fDate
2001
Firstpage
192
Lastpage
200
Abstract
This paper introduces a new method for automatic in-betweening in computer assisted traditional animation. The solution is based on novel 2.5D modelling and animation techniques within the context of a multi-level approach, starting with basic 2D drawing primitives (curves) at level 0, over explicit 2.5D modelling structures at level 1 and inclusion of 3D information by means of skeletons at level 2, to high-level deformation tools (and possibly other tools for supporting specific purposes such as facial expression) at level 3. The underlying methodologies are explained and implementation results are elucidated
Keywords
cinematography; computer animation; interpolation; real-time systems; rendering (computer graphics); solid modelling; 2.5D modelling; character animation; computer assisted animation; interpolation; real-time systems; rendering; Art; Character recognition; Context modeling; Deformable models; Facial animation; Interpolation; Leg; Production; Skeleton; Software architecture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982393
Filename
982393
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