DocumentCode
2223354
Title
A new mathematical development for radiosity animation with Galerkin method
Author
Didier, Arquès ; Venceslas, Biri ; Sylvain, Michelin
Author_Institution
Inst. Gaspard Monge, Univ. of Marne-La-Vallee, Champs sur Marne, France
fYear
2001
fDate
2001
Firstpage
201
Lastpage
256
Abstract
Combining animation and global illumination constitutes a real challenge it? computer graphics, especially when light sources move in a complex scene because the entire illumination has to be recomputed. This paper introduces a new algorithm, based on the Galerkin method, which efficiently computes an animation sequence with any moving surface-even a light source. For each new frame, we take into account the continuous property of the movement to determine the necessary energy differences between the previous global illumination solution and the new one. Based on a mathematical development of the form factor, this new approach leads to all efficient and simple algorithm, similar to the classical progressive refinement algorithm, and which computes an animated sequence about three times faster
Keywords
Galerkin method; brightness; computer animation; image sequences; light sources; Galerkin method; animation sequence; complex scene; computer graphics; global illumination; moving light sources; moving surface; progressive refinement a1gorithin; radiosity animation; Animation; Cameras; Computer graphics; Equations; Layout; Light sources; Lighting; Marine vehicles; Motion pictures; Optical propagation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982394
Filename
982394
Link To Document