DocumentCode
2223398
Title
Real-time cloth simulation with sparse particles and curved faces
Author
Oshita, Masah ; Makinouchi, Akihmi
Author_Institution
Dept. of Intelligent Syst., Kyushu Univ., Japan
fYear
2001
fDate
2001
Firstpage
220
Lastpage
227
Abstract
In this paper, we present a novel technique for real-time cloth simulation. The method combines dynamic simulation and geometric techniques. Only a small number of particles (a few hundred at maximum) are controlled using dynamic simulation to simulate global cloth behaviors such as waving and bending. The cloth surface is then smoothed based on the elastic forces applied to each particle and the distance between each pair of adjacent particles. Using this geometric smoothing, local cloth behaviors such as twists and wrinkles are efficiently simulated. The proposed method is very simple, and is easy to implement and integrate with existing particle-based systems. We also describe a particle-based simulation system for efficient simulation with sparse particles. The proposed method has animated a skirt with rich details in real-time
Keywords
computational geometry; computer animation; digital simulation; dynamics; mechanical engineering computing; real-time systems; smoothing methods; adjacent particle distance; bending; cloth surface smoothing; curved faces; dynamic simulation; elastic forces; geometric techniques; local cloth behaviors; particle-based simulation system; real-time cloth simulation; skirt animation; sparse particles; twists; waving; wrinkles; Animation; Clothing; Computational modeling; Force control; Information science; Intelligent systems; Mesh generation; Real time systems; Smoothing methods; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982396
Filename
982396
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