Title :
Real-time cloth simulation with sparse particles and curved faces
Author :
Oshita, Masah ; Makinouchi, Akihmi
Author_Institution :
Dept. of Intelligent Syst., Kyushu Univ., Japan
Abstract :
In this paper, we present a novel technique for real-time cloth simulation. The method combines dynamic simulation and geometric techniques. Only a small number of particles (a few hundred at maximum) are controlled using dynamic simulation to simulate global cloth behaviors such as waving and bending. The cloth surface is then smoothed based on the elastic forces applied to each particle and the distance between each pair of adjacent particles. Using this geometric smoothing, local cloth behaviors such as twists and wrinkles are efficiently simulated. The proposed method is very simple, and is easy to implement and integrate with existing particle-based systems. We also describe a particle-based simulation system for efficient simulation with sparse particles. The proposed method has animated a skirt with rich details in real-time
Keywords :
computational geometry; computer animation; digital simulation; dynamics; mechanical engineering computing; real-time systems; smoothing methods; adjacent particle distance; bending; cloth surface smoothing; curved faces; dynamic simulation; elastic forces; geometric techniques; local cloth behaviors; particle-based simulation system; real-time cloth simulation; skirt animation; sparse particles; twists; waving; wrinkles; Animation; Clothing; Computational modeling; Force control; Information science; Intelligent systems; Mesh generation; Real time systems; Smoothing methods; Solid modeling;
Conference_Titel :
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location :
Seoul
Print_ISBN :
0-7803-7237-9
DOI :
10.1109/CA.2001.982396