DocumentCode
2223453
Title
Visually believable explosions in real time
Author
Martins, Claude ; Buchanan, John ; Amanatides, John
Author_Institution
Electron. Arts Canada, Burnaby, BC, Canada
fYear
2001
fDate
2001
Firstpage
237
Lastpage
259
Abstract
The paper presents a real-time physically based simulation of object damage and motion due to a blast wave impact. An improved connected voxel model is used to represent the objects. The paper also explores auxiliary visual effects caused by the blast wave that increase visual believability without being rigorously physically based or computationally expensive
Keywords
computer animation; detonation waves; digital simulation; explosions; real-time systems; auxiliary visual effects; blast wave impact; connected voxel model; object damage; object motion; real-time physically based simulation; visually believable explosions; Art; Computational modeling; Computer graphics; Computer science; Computer simulation; Electric shock; Explosions; Fluid dynamics; Physics computing; Visual effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982398
Filename
982398
Link To Document