DocumentCode :
2225460
Title :
Networked virtual marionette theater
Author :
Ninomiya, Daisuke ; Miyazaki, Koji ; Nakatsu, Ryohei
Author_Institution :
Sch. of Sci. & Technol., Kwansei Gakuin Univ., Nishinomiya
fYear :
2008
fDate :
July 31 2008-Aug. 1 2008
Firstpage :
397
Lastpage :
401
Abstract :
This paper describes a system that allows users to control virtual marionette characters based on computer graphics (CG marionette characters) with their hand and finger movements and thus perform a marionette theatrical play. The system consists of several subsystems, and each subsystem consists of a web camera and a PC. It can recognize a hand gesture of its user and transform it into a gesture of a CG marionette character. These subsystems are connected through the Internet, so they can exchange the information of the CG marionette characterpsilas movements at each subsystem and display the movements of all characters throughout the entire system. Accordingly, multiple users can join the networked virtual marionette theater and enjoy the marionette play together.
Keywords :
Internet; computer graphics; gesture recognition; humanities; Internet; computer graphics; hand gesture recognition; networked virtual marionette theater; Animation; Cameras; Character generation; Character recognition; Computer graphics; Control systems; Fingers; Layout; Motion pictures; Speech;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Ubi-Media Computing, 2008 First IEEE International Conference on
Conference_Location :
Lanzhou
Print_ISBN :
978-1-4244-1865-7
Electronic_ISBN :
978-1-4244-1866-4
Type :
conf
DOI :
10.1109/UMEDIA.2008.4570924
Filename :
4570924
Link To Document :
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