DocumentCode
2225460
Title
Networked virtual marionette theater
Author
Ninomiya, Daisuke ; Miyazaki, Koji ; Nakatsu, Ryohei
Author_Institution
Sch. of Sci. & Technol., Kwansei Gakuin Univ., Nishinomiya
fYear
2008
fDate
July 31 2008-Aug. 1 2008
Firstpage
397
Lastpage
401
Abstract
This paper describes a system that allows users to control virtual marionette characters based on computer graphics (CG marionette characters) with their hand and finger movements and thus perform a marionette theatrical play. The system consists of several subsystems, and each subsystem consists of a web camera and a PC. It can recognize a hand gesture of its user and transform it into a gesture of a CG marionette character. These subsystems are connected through the Internet, so they can exchange the information of the CG marionette characterpsilas movements at each subsystem and display the movements of all characters throughout the entire system. Accordingly, multiple users can join the networked virtual marionette theater and enjoy the marionette play together.
Keywords
Internet; computer graphics; gesture recognition; humanities; Internet; computer graphics; hand gesture recognition; networked virtual marionette theater; Animation; Cameras; Character generation; Character recognition; Computer graphics; Control systems; Fingers; Layout; Motion pictures; Speech;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubi-Media Computing, 2008 First IEEE International Conference on
Conference_Location
Lanzhou
Print_ISBN
978-1-4244-1865-7
Electronic_ISBN
978-1-4244-1866-4
Type
conf
DOI
10.1109/UMEDIA.2008.4570924
Filename
4570924
Link To Document