Title :
Soft shadow rendering using spherical reparameterization scheme
Author :
Li, Lingchun ; Yang, Xubo ; Xiao, Shuangjiu
Author_Institution :
Sch. of Software, Shanghai Jiao Tong Univ., Shanghai
fDate :
July 31 2008-Aug. 1 2008
Abstract :
Rendering realistic soft shadow under all-frequency lighting environment is receiving more and more attention in recent years. 2D Haar wavelet has been recognized superior at approximation of all-frequency signals such as very keen-edged shadows. Nevertheless, rotating scene objects efficiently under wavelet basis has yet remained a troublesome problem. In this paper, we present a spherical reparameterization scheme under which spherical functions, as lighting, BRDF and visibility, are mapped onto the spherical polar coordinates. Rotating scene objects can thus be eased by a single linear transformation in our approach. Furthermore, a technique for efficiently projecting visibility is proposed. To accelerate shadow computation, we make full use of the computational resources of modern graphical hardware to perform our algorithm.
Keywords :
Haar transforms; rendering (computer graphics); wavelet transforms; 2D Haar wavelet; all-frequency signals approximation; rendering realistic soft shadow; rotating scene objects; soft shadow rendering; spherical polar coordinates; spherical reparameterization scheme; Acceleration; Digital art; Frequency; Hardware; Humans; Integral equations; Layout; Lighting; Rendering (computer graphics); Signal resolution;
Conference_Titel :
Ubi-Media Computing, 2008 First IEEE International Conference on
Conference_Location :
Lanzhou
Print_ISBN :
978-1-4244-1865-7
Electronic_ISBN :
978-1-4244-1866-4
DOI :
10.1109/UMEDIA.2008.4570925