• DocumentCode
    2225487
  • Title

    Soft shadow rendering using spherical reparameterization scheme

  • Author

    Li, Lingchun ; Yang, Xubo ; Xiao, Shuangjiu

  • Author_Institution
    Sch. of Software, Shanghai Jiao Tong Univ., Shanghai
  • fYear
    2008
  • fDate
    July 31 2008-Aug. 1 2008
  • Firstpage
    402
  • Lastpage
    407
  • Abstract
    Rendering realistic soft shadow under all-frequency lighting environment is receiving more and more attention in recent years. 2D Haar wavelet has been recognized superior at approximation of all-frequency signals such as very keen-edged shadows. Nevertheless, rotating scene objects efficiently under wavelet basis has yet remained a troublesome problem. In this paper, we present a spherical reparameterization scheme under which spherical functions, as lighting, BRDF and visibility, are mapped onto the spherical polar coordinates. Rotating scene objects can thus be eased by a single linear transformation in our approach. Furthermore, a technique for efficiently projecting visibility is proposed. To accelerate shadow computation, we make full use of the computational resources of modern graphical hardware to perform our algorithm.
  • Keywords
    Haar transforms; rendering (computer graphics); wavelet transforms; 2D Haar wavelet; all-frequency signals approximation; rendering realistic soft shadow; rotating scene objects; soft shadow rendering; spherical polar coordinates; spherical reparameterization scheme; Acceleration; Digital art; Frequency; Hardware; Humans; Integral equations; Layout; Lighting; Rendering (computer graphics); Signal resolution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubi-Media Computing, 2008 First IEEE International Conference on
  • Conference_Location
    Lanzhou
  • Print_ISBN
    978-1-4244-1865-7
  • Electronic_ISBN
    978-1-4244-1866-4
  • Type

    conf

  • DOI
    10.1109/UMEDIA.2008.4570925
  • Filename
    4570925