DocumentCode
2225887
Title
On the Complexity of Nash Equilibria and Other Fixed Points (Extended Abstract)
Author
Etessami, Kousha ; Yannakakis, Mihalis
Author_Institution
Edinburgh Univ., Edinburgh
fYear
2007
fDate
21-23 Oct. 2007
Firstpage
113
Lastpage
123
Abstract
We reexamine, what it means to compute Nash equilibria and, more, generally, what it means to compute a fixed point of a given Brouwer function, and we investigate the complexity of the associated problems. Specifically, we study the complexity of the following problem: given a finite game, Gamma, with 3 or more players, and given epsiv > 0, compute a vector x´ (a mixed strategy profile) that is within distance e (say in t^) of some (exact) Nash equilibrium. We show that approximation of an (actual) Nash equilibrium for games with 3 players, even to within any non-trivial constant additive factor epsiv < 1/2 in just one desired coordinate, is at least as hard as the long standing square-root sum problem, as well as more general arithmetic circuit decision problems, and thus that even placing the approximation problem in NP would-resolve a major open problem in the complexity of numerical computation. Furthermore, we show that the (exact or approximate) computation of Nash equilibria for 3 or more players is complete for the class of search problems, which we call FIXP, that can be cast as fixed point computation problems for functions represented by algebraic circuits (straight line programs) over basis {+, *, -, /, max, min}, with rational constants. We show that the linear fragment of FIXP equals PPAD. Many problems in game theory, economics, and probability theory, can be cast as fixed point problems for such algebraic functions. We discuss several important such problems: computing the value of Shapley´s stochastic games, and the simpler games of Condon, extinction probabilities of branching processes, termination probabilities of stochastic context-free grammars, and of Recursive Markov Chains. We show that for some of them, the approximation, or even exact computation, problem can be placed-in PPAD, while for others, they are at least as hard as the square-root sum and arithmetic circuit decision problems.
Keywords
Markov processes; computational complexity; context-free grammars; decision theory; probability; search problems; stochastic games; Condon games; NP approximation problem; Nash equilibria complexity; Shapley stochastic games; algebraic circuits; arithmetic circuit decision problems; branching process extinction probabilities; finite game; fixed point computation; game theory; recursive Markov chains; search problems; square root sum problem; stochastic context-free grammars; straight line programs; termination probabilities; Circuits; Computer science; Equations; Fixed-point arithmetic; Game theory; History; Informatics; Nash equilibrium; Search problems; Stochastic processes;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 2007. FOCS '07. 48th Annual IEEE Symposium on
Conference_Location
Providence, RI
ISSN
0272-5428
Print_ISBN
978-0-7695-3010-9
Type
conf
DOI
10.1109/FOCS.2007.39
Filename
4389485
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