DocumentCode
2226784
Title
Texture driven pose estimation
Author
Rosenhahn, Bodo ; Ho, Harvey ; Klette, Reinhard
Author_Institution
Center for Imaging Technol. & Robotics, Auckland Univ., New Zealand
fYear
2005
fDate
26-29 July 2005
Firstpage
271
Lastpage
277
Abstract
This article presents a 2D-3D pose estimation algorithm, which relies on texture information on the surface mesh of an object model. The textured surface mesh is rendered in a virtual image and a modified block matching algorithm is applied to determine correspondences between midpoints of surface patches to points in an image. This is used in a point-based 2D-3D pose estimation algorithm to determine the pose and orientation of a 3D object with respect to given image data. We present experiments on various image sequences and show advantages of the chosen approach (e.g.. in the context of varying backgrounds, noise or partial occlusions).
Keywords
image matching; image sequences; mesh generation; rendering (computer graphics); surface fitting; 2D-3D pose estimation; block matching algorithm; image sequences; object model; rendering; textured surface mesh; Cameras; Computer vision; Data visualization; Image sequences; Kinematics; Motion estimation; Rendering (computer graphics); Robot sensing systems; Robot vision systems; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
Print_ISBN
0-7695-2392-7
Type
conf
DOI
10.1109/CGIV.2005.75
Filename
1521075
Link To Document