• DocumentCode
    2226784
  • Title

    Texture driven pose estimation

  • Author

    Rosenhahn, Bodo ; Ho, Harvey ; Klette, Reinhard

  • Author_Institution
    Center for Imaging Technol. & Robotics, Auckland Univ., New Zealand
  • fYear
    2005
  • fDate
    26-29 July 2005
  • Firstpage
    271
  • Lastpage
    277
  • Abstract
    This article presents a 2D-3D pose estimation algorithm, which relies on texture information on the surface mesh of an object model. The textured surface mesh is rendered in a virtual image and a modified block matching algorithm is applied to determine correspondences between midpoints of surface patches to points in an image. This is used in a point-based 2D-3D pose estimation algorithm to determine the pose and orientation of a 3D object with respect to given image data. We present experiments on various image sequences and show advantages of the chosen approach (e.g.. in the context of varying backgrounds, noise or partial occlusions).
  • Keywords
    image matching; image sequences; mesh generation; rendering (computer graphics); surface fitting; 2D-3D pose estimation; block matching algorithm; image sequences; object model; rendering; textured surface mesh; Cameras; Computer vision; Data visualization; Image sequences; Kinematics; Motion estimation; Rendering (computer graphics); Robot sensing systems; Robot vision systems; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
  • Print_ISBN
    0-7695-2392-7
  • Type

    conf

  • DOI
    10.1109/CGIV.2005.75
  • Filename
    1521075