• DocumentCode
    2227251
  • Title

    A way to real-time ocean wave simulation

  • Author

    He, Huaiqing ; Liu, Haohan ; Zeng, Fantao ; Yang, Guoqing

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Civil Aviation Univ. of China, Tianjin, China
  • fYear
    2005
  • fDate
    26-29 July 2005
  • Firstpage
    409
  • Lastpage
    415
  • Abstract
    This paper presents a way named spectrum-texture coordinate translation to solve real-time ocean wave simulation problem. It is found by experiment tests and comparisons. Based on viewpoint analysis, different ways are adopted to simulate wave. Spectrum-model is used to simulate the near ocean area scene and texture coordinate translation is used to simulate the far ocean area scene. By this way, simulation fidelity and real-time can be achieved synchronously.
  • Keywords
    computational geometry; computer graphics; geophysics computing; image texture; ocean waves; real-time systems; spectral analysis; far ocean area scene simulation; near ocean area scene simulation; real-time ocean wave simulation; spectrum analysis; spectrum-texture coordinate translation; texture mapping; viewpoint analysis; real-time wave simulation; spectrum analysis; spectrum-texture coordinate translation; texture mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
  • Print_ISBN
    0-7695-2392-7
  • Type

    conf

  • DOI
    10.1109/CGIV.2005.11
  • Filename
    1521096