DocumentCode :
2232929
Title :
Scenarios and Middleware Services for Pervasive Multiplatform Networked Games
Author :
Trinta, Fernando ; Pedrosa, Davi ; Ferraz, Carlos ; Ramalho, Geber
Author_Institution :
Informatics Center, Fed. Univ. of Pernambuco, Recife
fYear :
2007
fDate :
19-23 March 2007
Firstpage :
593
Lastpage :
596
Abstract :
This work in progress paper presents a particular view for future networked multiplayer games. In our point of view, these applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and mobile phones, almost anywhere, anytime. These games demand that the way each player interacts with the game must be adapted according to their context information, such as players location and device. In this document, we call these applications pervasive multiplayer multiplatform games (PM2G). We present scenarios that show intended characteristics for these games. Based on requirements extracted from our scenarios, we also propose five services that aims at allowing PM2G´s development and deployment
Keywords :
computer games; middleware; ubiquitous computing; PDA; middleware services; mobile phones; pervasive computing; pervasive multiplayer multiplatform network games; Application software; Data mining; Handheld computers; Informatics; Microcomputers; Middleware; Mobile computing; Mobile handsets; Personal digital assistants; Pervasive computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pervasive Computing and Communications Workshops, 2007. PerCom Workshops '07. Fifth Annual IEEE International Conference on
Conference_Location :
White Plains, NY
Print_ISBN :
0-7695-2788-4
Type :
conf
DOI :
10.1109/PERCOMW.2007.102
Filename :
4144907
Link To Document :
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