DocumentCode
2234314
Title
Screen-Space Ambient Occlusion through Summed-Area Tables
Author
Slomp, Marcos ; Tamaki, T. ; Kaneda, Kazufumi
Author_Institution
Dept. of Inf. Eng., Hiroshima Univ., Hiroshima, Japan
fYear
2010
fDate
17-19 Nov. 2010
Firstpage
1
Lastpage
8
Abstract
There is an increasing demand for high quality real time graphics nowadays. Shadows play an important role to the realism of computer-generated images, enhancing depth, curvature and localization senses. Due to their global nature, shadows introduce overwhelming complexity to rendering algorithms. Recently, screen-space ambient occlusion techniques started to flourish, and are now the de facto standard for real-time dynamic shadow synthesis. A few issues remain, though, such as the sampling quality and noise artifacts. The contributions of this work are two-folded: a variation of screen-space ambient occlusion that uses Summed-Area Tables, yielding to satisfactory results yet performing better than previous attempts, and serves as a new application to the arsenal of Summed-Area Tables.
Keywords
rendering (computer graphics); computer generated image; computer graphic; enhancing depth; high quality real time graphic; rendering algorithm; screen space ambient occlusion; ambient occulsion; deferred shading; real-time rendering; screen-space shading;
fLanguage
English
Publisher
ieee
Conference_Titel
Networking and Computing (ICNC), 2010 First International Conference on
Conference_Location
Higashi-Hiroshima
Print_ISBN
978-1-4244-8918-3
Electronic_ISBN
978-0-7695-4277-5
Type
conf
DOI
10.1109/IC-NC.2010.18
Filename
5695206
Link To Document