• DocumentCode
    2234314
  • Title

    Screen-Space Ambient Occlusion through Summed-Area Tables

  • Author

    Slomp, Marcos ; Tamaki, T. ; Kaneda, Kazufumi

  • Author_Institution
    Dept. of Inf. Eng., Hiroshima Univ., Hiroshima, Japan
  • fYear
    2010
  • fDate
    17-19 Nov. 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    There is an increasing demand for high quality real time graphics nowadays. Shadows play an important role to the realism of computer-generated images, enhancing depth, curvature and localization senses. Due to their global nature, shadows introduce overwhelming complexity to rendering algorithms. Recently, screen-space ambient occlusion techniques started to flourish, and are now the de facto standard for real-time dynamic shadow synthesis. A few issues remain, though, such as the sampling quality and noise artifacts. The contributions of this work are two-folded: a variation of screen-space ambient occlusion that uses Summed-Area Tables, yielding to satisfactory results yet performing better than previous attempts, and serves as a new application to the arsenal of Summed-Area Tables.
  • Keywords
    rendering (computer graphics); computer generated image; computer graphic; enhancing depth; high quality real time graphic; rendering algorithm; screen space ambient occlusion; ambient occulsion; deferred shading; real-time rendering; screen-space shading;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Networking and Computing (ICNC), 2010 First International Conference on
  • Conference_Location
    Higashi-Hiroshima
  • Print_ISBN
    978-1-4244-8918-3
  • Electronic_ISBN
    978-0-7695-4277-5
  • Type

    conf

  • DOI
    10.1109/IC-NC.2010.18
  • Filename
    5695206