• DocumentCode
    2235590
  • Title

    Adaptive 3D Content for Multi-Platform On-Line Games

  • Author

    Moran, F. ; Preda, Marius ; Lafruit, Gauthier ; Villegas, Pedro ; Berretty, Robert-Paul

  • fYear
    2007
  • fDate
    24-26 Oct. 2007
  • Abstract
    Most current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a prede-fined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multi-player 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality. Besides, stan-dardized content compression formats (MPEG-4, JPEG 2000) are used in OLGA´s framework, enabling easy deployment over existing infrastructure, while keeping hooks to well-established practices in the game industry.
  • Keywords
    Animation; Decoding; Games; Geometry; MPEG 4 Standard; Network servers; Scalability; Standards development; Toy industry; Transform coding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2007. CW '07. International Conference on
  • Conference_Location
    Hannover
  • Print_ISBN
    978-0-7695-3005-5
  • Type

    conf

  • DOI
    10.1109/CW.2007.10
  • Filename
    4390920