DocumentCode
2235590
Title
Adaptive 3D Content for Multi-Platform On-Line Games
Author
Moran, F. ; Preda, Marius ; Lafruit, Gauthier ; Villegas, Pedro ; Berretty, Robert-Paul
fYear
2007
fDate
24-26 Oct. 2007
Abstract
Most current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a prede-fined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multi-player 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality. Besides, stan-dardized content compression formats (MPEG-4, JPEG 2000) are used in OLGA´s framework, enabling easy deployment over existing infrastructure, while keeping hooks to well-established practices in the game industry.
Keywords
Animation; Decoding; Games; Geometry; MPEG 4 Standard; Network servers; Scalability; Standards development; Toy industry; Transform coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2007. CW '07. International Conference on
Conference_Location
Hannover
Print_ISBN
978-0-7695-3005-5
Type
conf
DOI
10.1109/CW.2007.10
Filename
4390920
Link To Document