DocumentCode
2235774
Title
Loading and Rendering Optimization for Networked Virtual Worlds
Author
Peinecke, Niklas ; Allerkamp, D. ; Wolter, Franz-Erich
Author_Institution
Leibniz Univ., Hannover
fYear
2007
fDate
24-26 Oct. 2007
Firstpage
265
Lastpage
272
Abstract
In this work we present an approach to generate a tactile representation from an image that may be a photograph or a scan of cloth. A large class of fabrics can be generated by repetition of a parallelogram primitive. That means there are two non-collinear directions where the pattern is periodically repeated. The method we present is based on analysing the repetitive structure of the sample, that is to find the two principle directions of repetition, and building a model from that analysis. We compare our method to a technique developed by Gang Huang.
Keywords
clothing; haptic interfaces; textile products; cloth; noncollinear directions; parallelogram primitive; periodicity analysis; photograph; tactile textures; Bandwidth; Collaboration; Degradation; Geometry; Internet; Layout; Solid modeling; Technological innovation; Virtual environment; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2007. CW '07. International Conference on
Conference_Location
Hannover
Print_ISBN
978-0-7695-3005-5
Type
conf
DOI
10.1109/CW.2007.38
Filename
4390929
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