DocumentCode
2238308
Title
Fast Rendering for a Multifinger Haptic Display
Author
Hannaford, Blake ; Leuschke, Rainer
Author_Institution
Washington Univ., Seattle, WA
fYear
2007
fDate
22-24 March 2007
Firstpage
507
Lastpage
512
Abstract
An algorithm is described for fast rendering of surfaces for haptic interaction with multiple fingers. The algorithm uses a human-defined geometrical map to quickly cache surface triangles for constant time solution of the collision detection problem. The map is a 1, 2, or 3 dimensional manifold onto which it is easy to project the haptic interaction point. Dividing it´s surface into quantized bins allows easy reference to a small set of triangles which can be checked for collision. Although the algorithm relies on some one-time manual input (i.e. defining the contact map), it represents a significant increase in speed without a substantial memory penalty
Keywords
haptic interfaces; rendering (computer graphics); collision detection problem; haptic interaction; human-defined geometrical map; multifinger haptic display; rendering; surface triangle; Displays; Fingers; Haptic interfaces; Hip; Rendering (computer graphics); Solid modeling; Spline; Surface reconstruction; Surface topography; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
EuroHaptics Conference, 2007 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics 2007. Second Joint
Conference_Location
Tsukaba
Print_ISBN
0-7695-2738-8
Type
conf
DOI
10.1109/WHC.2007.52
Filename
4145225
Link To Document