• DocumentCode
    2238308
  • Title

    Fast Rendering for a Multifinger Haptic Display

  • Author

    Hannaford, Blake ; Leuschke, Rainer

  • Author_Institution
    Washington Univ., Seattle, WA
  • fYear
    2007
  • fDate
    22-24 March 2007
  • Firstpage
    507
  • Lastpage
    512
  • Abstract
    An algorithm is described for fast rendering of surfaces for haptic interaction with multiple fingers. The algorithm uses a human-defined geometrical map to quickly cache surface triangles for constant time solution of the collision detection problem. The map is a 1, 2, or 3 dimensional manifold onto which it is easy to project the haptic interaction point. Dividing it´s surface into quantized bins allows easy reference to a small set of triangles which can be checked for collision. Although the algorithm relies on some one-time manual input (i.e. defining the contact map), it represents a significant increase in speed without a substantial memory penalty
  • Keywords
    haptic interfaces; rendering (computer graphics); collision detection problem; haptic interaction; human-defined geometrical map; multifinger haptic display; rendering; surface triangle; Displays; Fingers; Haptic interfaces; Hip; Rendering (computer graphics); Solid modeling; Spline; Surface reconstruction; Surface topography; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    EuroHaptics Conference, 2007 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics 2007. Second Joint
  • Conference_Location
    Tsukaba
  • Print_ISBN
    0-7695-2738-8
  • Type

    conf

  • DOI
    10.1109/WHC.2007.52
  • Filename
    4145225