• DocumentCode
    2238329
  • Title

    Haptic Rendering of Point Set Surfaces

  • Author

    Lee, Jae-Kyu ; Kim, Young J.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Ewha Womans Univ., Seoul
  • fYear
    2007
  • fDate
    22-24 March 2007
  • Firstpage
    513
  • Lastpage
    518
  • Abstract
    We present a haptic rendering algorithm for a point set surface. Given a point set, its point set surface is an implicit surface defined by local projection of point sets using the moving least square (MLS) method. Our haptic algorithm is a penalty-based method which requires a calculation of the minimum distance between the haptic interaction point (HIP) and point set surfaces. Thus, a rapid calculation of this distance is the main ingredient of our haptic rendering algorithm. As preprocess, our algorithm builds a bounding volume hierarchy (BVH) of swept sphere volumes (SSV)for each of given point sets. Here, the SSV is defined as volume swept by a moving sphere. Then, at run-time, we find a pair of closest points between the point set and HIP using a SSV hierarchy. We attempt to further refine the distance by projecting the closest pair of point to its local point set surface by using the MLS projection. In order to execute the MLS projection, we need to find points in a local neighborhood of the closest point pair. We again use the SSV hierarchy to find the neighborhood by performing collision detection between a sphere, defining the local neighborhood, and the SSV hierarchy. This results in a highly fast and reliable calculation of closest surface distance between the point set model and HIP. In practice, our algorithm takes 0.2 ~ 0.3 msec to calculate haptic feedback for a point set consisting of more than 24K points
  • Keywords
    haptic interfaces; rendering (computer graphics); bounding volume hierarchy; collision detection; haptic feedback; haptic interaction point; haptic rendering algorithm; implicit surface; moving least square method; penalty-based method; point set model; point set surface; swept sphere volume; Computer science; Euclidean distance; Feedback; Haptic interfaces; Hip; Least squares methods; Multilevel systems; Rendering (computer graphics); Runtime; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    EuroHaptics Conference, 2007 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics 2007. Second Joint
  • Conference_Location
    Tsukaba
  • Print_ISBN
    0-7695-2738-8
  • Type

    conf

  • DOI
    10.1109/WHC.2007.67
  • Filename
    4145226