DocumentCode :
2240198
Title :
Ontology-based Intelligent Agent for Game of Go
Author :
Mei-Hui Wang ; Lee, Chang-Shing ; Wu, Li-Wen ; Cheng, Ming-Chi ; Teytaud, Olivier
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Univ. of Tainan, Tainan, Taiwan
fYear :
2010
fDate :
18-20 Nov. 2010
Firstpage :
485
Lastpage :
490
Abstract :
This paper presents a developed ontology-based intelligent agent in Monte-Carlo Tree Search (MCTS) for the computer Go application. Unlike previous research, this paper employs features derived from professional Go players´ domain knowledge to transform them into the opening-book sequence and represent them by a computer Go ontology. Afterward, the domain experts validate the built ontology. The developed computer Go ontology has been verified through the invited games for computer Go programs playing against human Go players. The results show that the ontology can work effectively for the intelligent agent and computer Go application.
Keywords :
Monte Carlo methods; computer games; expert systems; multi-agent systems; ontologies (artificial intelligence); Go players domain knowledge; Monte-Carlo tree search; computer Go programs; domain experts; ontology based intelligent agent; opening book sequence; Agent; Computer Go; Ontology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technologies and Applications of Artificial Intelligence (TAAI), 2010 International Conference on
Conference_Location :
Hsinchu City
Print_ISBN :
978-1-4244-8668-7
Electronic_ISBN :
978-0-7695-4253-9
Type :
conf
DOI :
10.1109/TAAI.2010.82
Filename :
5695497
Link To Document :
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