DocumentCode
2240430
Title
Competitive co-evolution based game-strategy acquisition with the packaging
Author
Nerome, Moeko ; Yamada, Koji ; Endo, Satoshi ; Miyagi, Hayao
Author_Institution
Dept. of Inf. Eng., Ryukyus Univ., Okinawa, Japan
Volume
3
fYear
1998
fDate
21-23 Apr 1998
Firstpage
184
Abstract
In the field of artificial intelligence, the development of a method for the acquisition of game-strategies is one of the important issues. We deal with the acquisition of a game-strategy by using a competitive co-evolution approach as a search method. The competitive co-evolution is a mechanism of interactive improvement of solutions. However, in practical games, it is not easy to acquire the best strategy by applying the competitive co-evolution model because of the complex strategy space. Therefore, to design the acquisition system of stronger game-strategy, we propose an improved competitive co-evolution model that introduces the concept of “package” as a set of good strategies. Creating a good package needs to collect some good strategies to defeat various kinds of opponents. We apply the algorithm to some games to show its effectiveness and efficiency
Keywords
games of skill; genetic algorithms; knowledge acquisition; search problems; artificial intelligence; competitive coevolution; game-strategy acquisition; genetic algorithm; package concept; search method; Artificial intelligence; Australia; Electronic mail; Genetic algorithms; Genetic engineering; Intelligent systems; Packaging; Sampling methods; Search methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Knowledge-Based Intelligent Electronic Systems, 1998. Proceedings KES '98. 1998 Second International Conference on
Conference_Location
Adelaide, SA
Print_ISBN
0-7803-4316-6
Type
conf
DOI
10.1109/KES.1998.725970
Filename
725970
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