DocumentCode
2240542
Title
Fast Vehicle Crash Modelling for Games
Author
Chang, Jian ; Zhang, Jian J. ; Zia, Rehan
Author_Institution
Media Sch., Bournemouth Univ., Poole, UK
fYear
2009
fDate
23-24 March 2009
Firstpage
141
Lastpage
147
Abstract
In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
Keywords
automobiles; computer games; energy conservation; rendering (computer graphics); computer games; damaged structure modelling; damaged structure rendering; deformation engine; energy conservation; fast vehicle crash modelling; nonlinear deformations; system architecture; Animation; Data engineering; Deformable models; Design engineering; Engines; Games; Layout; Plastics; Vehicle crash testing; Vehicle dynamics; animation; computer games; crash; deformation; physically based modelling;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.14
Filename
5116564
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