DocumentCode :
2240542
Title :
Fast Vehicle Crash Modelling for Games
Author :
Chang, Jian ; Zhang, Jian J. ; Zia, Rehan
Author_Institution :
Media Sch., Bournemouth Univ., Poole, UK
fYear :
2009
fDate :
23-24 March 2009
Firstpage :
141
Lastpage :
147
Abstract :
In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
Keywords :
automobiles; computer games; energy conservation; rendering (computer graphics); computer games; damaged structure modelling; damaged structure rendering; deformation engine; energy conservation; fast vehicle crash modelling; nonlinear deformations; system architecture; Animation; Data engineering; Deformable models; Design engineering; Engines; Games; Layout; Plastics; Vehicle crash testing; Vehicle dynamics; animation; computer games; crash; deformation; physically based modelling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location :
Coventry
Print_ISBN :
978-0-7695-3588-3
Type :
conf
DOI :
10.1109/VS-GAMES.2009.14
Filename :
5116564
Link To Document :
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