• DocumentCode
    2240542
  • Title

    Fast Vehicle Crash Modelling for Games

  • Author

    Chang, Jian ; Zhang, Jian J. ; Zia, Rehan

  • Author_Institution
    Media Sch., Bournemouth Univ., Poole, UK
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    141
  • Lastpage
    147
  • Abstract
    In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
  • Keywords
    automobiles; computer games; energy conservation; rendering (computer graphics); computer games; damaged structure modelling; damaged structure rendering; deformation engine; energy conservation; fast vehicle crash modelling; nonlinear deformations; system architecture; Animation; Data engineering; Deformable models; Design engineering; Engines; Games; Layout; Plastics; Vehicle crash testing; Vehicle dynamics; animation; computer games; crash; deformation; physically based modelling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.14
  • Filename
    5116564