• DocumentCode
    2240578
  • Title

    A Pervasive Augmented Reality Serious Game

  • Author

    Liarokapis, Fotis ; Macan, Louis ; Malone, Gary ; Rebolledo-Mendez, Genaro ; De Freitas, Sara

  • Author_Institution
    Interactive Worlds Appl. Res. Group, Coventry Univ., Coventry, UK
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    148
  • Lastpage
    155
  • Abstract
    This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface. The main objective of the research is to design and implement generic pervasive interfaces that are user-friendly and can be used by a wide range of users including people with disabilities. A pervasive AR racing game has been designed and implemented. The goal of the game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Users can interact using a pinch glove, a Wiimote, through tangible ways as well as through I/O controls of the UMPC. Initial evaluation results showed that multimodal-based interaction games can be beneficial in serious games.
  • Keywords
    augmented reality; computer games; entertainment; handicapped aids; human computer interaction; ubiquitous computing; user interfaces; AR racing game; disabled person; entertainment enhancement; multimodal tracking interface; pervasive augmented reality; pinch glove; serious game; user-friendly interface; Augmented reality; Collaboration; Computer interfaces; Employment; Games; Intelligent sensors; Learning; Pervasive computing; Recruitment; Testing; pervasive computing; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.40
  • Filename
    5116565