DocumentCode :
2240578
Title :
A Pervasive Augmented Reality Serious Game
Author :
Liarokapis, Fotis ; Macan, Louis ; Malone, Gary ; Rebolledo-Mendez, Genaro ; De Freitas, Sara
Author_Institution :
Interactive Worlds Appl. Res. Group, Coventry Univ., Coventry, UK
fYear :
2009
fDate :
23-24 March 2009
Firstpage :
148
Lastpage :
155
Abstract :
This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface. The main objective of the research is to design and implement generic pervasive interfaces that are user-friendly and can be used by a wide range of users including people with disabilities. A pervasive AR racing game has been designed and implemented. The goal of the game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Users can interact using a pinch glove, a Wiimote, through tangible ways as well as through I/O controls of the UMPC. Initial evaluation results showed that multimodal-based interaction games can be beneficial in serious games.
Keywords :
augmented reality; computer games; entertainment; handicapped aids; human computer interaction; ubiquitous computing; user interfaces; AR racing game; disabled person; entertainment enhancement; multimodal tracking interface; pervasive augmented reality; pinch glove; serious game; user-friendly interface; Augmented reality; Collaboration; Computer interfaces; Employment; Games; Intelligent sensors; Learning; Pervasive computing; Recruitment; Testing; pervasive computing; serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location :
Coventry
Print_ISBN :
978-0-7695-3588-3
Type :
conf
DOI :
10.1109/VS-GAMES.2009.40
Filename :
5116565
Link To Document :
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