DocumentCode :
2240708
Title :
Exploring Game Leadership and Online Game Community
Author :
Jang, YeiBeech ; Ryu, SeoungHo
Author_Institution :
Grad. Sch. of Culture Technol., Korea Adv. Inst. of Sci. & Technol., Daejeon
fYear :
2009
fDate :
23-24 March 2009
Firstpage :
178
Lastpage :
181
Abstract :
Online games have become a major leisure activity in recent years. Players go through a variety of social experiences, building up game communities such as guilds, blood pledges, and other small teams in virtual worlds. Game communities offer similar organizational experiences to those in real life. The game environment works as the third place where we can learn and develop our leadership skills. However, so far, not much research has been done in this area. This study examines the relationship between game players´ usage behavior focusing on game community participation and game leadership. A total of 808 South Korean online game players participated in an online survey during one week. The results show that game community participation, team play, and the active attitude in accomplishing the mission of a game were positively related with game leadership. The outcome of this study provides a new perspective on the online game community to expanding our social experiences and improving game leadership in the virtual world.
Keywords :
computer aided instruction; computer games; virtual reality; game leadership; game learning environment; online game community; virtual reality; Art; Blood; Collaboration; Educational institutions; Game theory; Information technology; Lead; Recruitment; Virtual environment; Virtual groups; Game Community; Game Leadership; Game play style; Online Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location :
Coventry
Print_ISBN :
978-0-7695-3588-3
Type :
conf
DOI :
10.1109/VS-GAMES.2009.29
Filename :
5116570
Link To Document :
بازگشت