DocumentCode
2240838
Title
Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism
Author
Schmitz, Michael ; Moniri, Mohammad Mehdi
Author_Institution
DFXI GmbH, Saarbrucken
fYear
2009
fDate
23-24 March 2009
Firstpage
205
Lastpage
208
Abstract
Pervasive games have the potential to add new qualities to otherwise possibly tedious or uninspiring areas and let users interact with their environment in novel and enjoyable ways. The spreading of wireless communication infrastructures and low cost programmable mobile devices equipped with positioning systems and cameras span a large and growing open playground for pervasive gaming applications. In this work we describe the game Burgomaster and Pedro, the result of an interdisciplinary project for the state Ministry of Environment to promote development and tourism of rural areas. It is a multiplayer game that requires its players to explore villages in order to find real and virtual objects, which have to be delivered to given destinations. It also allows to hide from or seek other players, since objects that are being delivered can be stolen by competitors. GPS positioning, wireless communication and visual marker recognition are the key technologies in this game that is designed for playful engagement with rural environments.
Keywords
computer games; travel industry; ubiquitous computing; Burgomaster; GPS positioning; Pedro; pervasive multiplayer game; positioning system; programmable mobile devices; rural tourism; visual marker recognition; wireless communication infrastructure; Prototypes;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.37
Filename
5116576
Link To Document