• DocumentCode
    2240838
  • Title

    Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism

  • Author

    Schmitz, Michael ; Moniri, Mohammad Mehdi

  • Author_Institution
    DFXI GmbH, Saarbrucken
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    205
  • Lastpage
    208
  • Abstract
    Pervasive games have the potential to add new qualities to otherwise possibly tedious or uninspiring areas and let users interact with their environment in novel and enjoyable ways. The spreading of wireless communication infrastructures and low cost programmable mobile devices equipped with positioning systems and cameras span a large and growing open playground for pervasive gaming applications. In this work we describe the game Burgomaster and Pedro, the result of an interdisciplinary project for the state Ministry of Environment to promote development and tourism of rural areas. It is a multiplayer game that requires its players to explore villages in order to find real and virtual objects, which have to be delivered to given destinations. It also allows to hide from or seek other players, since objects that are being delivered can be stolen by competitors. GPS positioning, wireless communication and visual marker recognition are the key technologies in this game that is designed for playful engagement with rural environments.
  • Keywords
    computer games; travel industry; ubiquitous computing; Burgomaster; GPS positioning; Pedro; pervasive multiplayer game; positioning system; programmable mobile devices; rural tourism; visual marker recognition; wireless communication infrastructure; Prototypes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.37
  • Filename
    5116576