Title :
Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication
Author_Institution :
Charles Sturt Univ., Bathurst, NSW
Abstract :
This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.
Keywords :
Unified Modeling Language; computer aided instruction; computer games; document handling; semantic Web; software engineering; UML diagram; creative agent-and-trigger game design method; crisis communication; online learning; online serious game; semantic Web; software engineering; trigger document; Artificial intelligence; Design methodology; Labeling; Logic design; Public relations; Semantic Web; Software engineering; Unified modeling language; Vocabulary; Water resources; Complex systems; Crisis communication.; Game design; Modeling; Participatory design; Semantic web; Serious Game methodologies;
Conference_Titel :
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location :
Coventry
Print_ISBN :
978-0-7695-3588-3
DOI :
10.1109/VS-GAMES.2009.30