DocumentCode :
2241099
Title :
Fast isocontouring for improved interactivity
Author :
Bajaj, C.L. ; Pascucci, V. ; Schikore, D.R.
Author_Institution :
Dept. of Comput. Sci., Purdue Univ., West Lafayette, IN, USA
fYear :
1996
fDate :
29-29 Oct. 1996
Firstpage :
39
Lastpage :
46
Abstract :
We present an isocontouring algorithm which is near-optimal for real-time interaction and modification of isovalues in large datasets. A preprocessing step selects a subset S of the cells which are considered as seed cells. Given a particular isovalue, all cells in S which intersect the given isocontour are extracted using a high-performance range search. Each connected component is swept out using a fast isocontour propagation algorithm. The computational complexity for the repeated action of seed point selection and isocontour propagation is O(log n´+k), where n´ is the size of S and k is the size of the output. In the worst case, n´=O(n), where n is the number of cells, while in practical cases, n´ is smaller than n by one to two orders of magnitude. The general case of seed set construction for a convex complex of cells is described, in addition to a specialized algorithm suitable for meshes of regular topology, including rectilinear and curvilinear meshes.
Keywords :
computational complexity; computational geometry; data visualisation; mesh generation; computational complexity; convex complex; curvilinear meshes; interactivity; isocontour propagation algorithm; isocontouring; isovalues; large datasets; meshes; range search; real-time interaction; rectilinear meshes; regular topology; Acceleration; Automatic control; Computational complexity; Computer displays; Data mining; Data visualization; Image analysis; Statistics; Topology; USA Councils;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Volume Visualization, 1996. Proceedings., 1996 Symposium on
Conference_Location :
San Francisco, CA, USA
Print_ISBN :
0-89791-865-7
Type :
conf
DOI :
10.1109/SVV.1996.558041
Filename :
558041
Link To Document :
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