DocumentCode
2242289
Title
Whole body kinesthetic displays for immersive virtual reality applications
Author
Roston, Gerald P. ; Endsley, Eric ; Riggs, A.J. ; Jacobus, C.J.
Author_Institution
Cybernet Syst. Corp., Ann Arbor, MI., USA
Volume
3
fYear
1997
fDate
12-15 Oct 1997
Firstpage
2357
Abstract
This paper describes a system that provides a full body, digitally programmed, kinesthetic display for virtual reality applications. This design begins by providing a four axis motion platform for each foot of the operator. From this base design, kneeling boards are added to support rolling, kneeling and prone postures; and a vertical feature presentation mechanism is appended which allows the operator to interact with realistic walls, windows, doors and other vertical obstacles features in his movement space. The design of this complex device was driven by a variety of requirements including the need for system modularity, enhanced safety and the need to emulate all significant physical activities. This paper describes the user´s requirements, the high-level design trade-offs and a description of the device currently under development
Keywords
interactive systems; simulation; user interfaces; virtual reality; electromechanical system; four axis motion platform; immersive virtual reality; kneeling boards; user requirements; vertical feature presentation; whole body kinesthetic displays; Acceleration; Airports; Displays; Electromechanical systems; Foot; Haptic interfaces; Jacobian matrices; Safety devices; TV; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.635279
Filename
635279
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