• DocumentCode
    2242405
  • Title

    Simulation of a non-linear sense using viscosity and stiffness control

  • Author

    Kim, Sea-hak ; Ando, Hideyuki ; Yamagishsi, Y. ; Kim, Young-Do ; Hiramatsu, Seiji ; Kato, Atsuo

  • Author_Institution
    Dept. of Electron. Eng., Aichi Inst. of Technol., Toyota, Japan
  • fYear
    1997
  • fDate
    9-12 Sep 1997
  • Firstpage
    1248
  • Abstract
    We showed a non-linear sense using simple viscosity and stiffness control. We made a haptic interface like the PHANToM, and used a haptic rendering algorithm like a god-object algorithm. The haptic interface was used to display the sense, and the haptic rendering algorithm was used to make the virtual object which had some texture. To simulate this sense of touch we also needed to understand the haptic capabilities of a human. We demonstrated the simulation of the god-object point and showed how to display a non-linear sense, such as the sense of friction with a slip
  • Keywords
    digital simulation; graphical user interfaces; image texture; rendering (computer graphics); tactile sensors; virtual reality; viscosity; PHANToM; friction; god-object algorithm; haptic interface; haptic rendering algorithm; human factors; nonlinear sense simulation; slip; stiffness control; texture; touch; virtual object; viscosity; Computer displays; Computer graphics; Friction; Haptic interfaces; Humans; Rendering (computer graphics); Rough surfaces; Surface roughness; Surface texture; Viscosity;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information, Communications and Signal Processing, 1997. ICICS., Proceedings of 1997 International Conference on
  • Print_ISBN
    0-7803-3676-3
  • Type

    conf

  • DOI
    10.1109/ICICS.1997.652184
  • Filename
    652184