• DocumentCode
    2245259
  • Title

    Avatar Path Clustering in Networked Virtual Environments

  • Author

    Jiang, Jehn-Ruey ; Huang, Ching-Chuan ; Tsai, Chung-Hsien

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Jhongli, Taiwan
  • fYear
    2010
  • fDate
    8-10 Dec. 2010
  • Firstpage
    845
  • Lastpage
    850
  • Abstract
    With the increase of network bandwidth and the advance of 3D graphics technology, networked virtual environments (NVEs) have become popular recently. Early SIMNET and currently booming massively multiplayer online games (MMOGs), such as Second Life (SE) and World of War craft (WoW), are examples of NVEs. Because NVE users, interests or habits may be similar, avatars, or the representative of NVE users, may have similar behavior patterns, which leads to similar motion paths in the NVE. This paper proposes two NVE avatar path clustering algorithms, namely, Average Distance of Corresponding Points-Density Clustering (ADCP-DC) and Longest Common Subsequence-Density Clustering (LCSS-DC). Given avatar paths, both algorithms will produce a collection of path clusters and their representative paths (RPs), which can be used to analyze avatar behaviors for improving NVE design. We take SE user trace data as input of the algorithms to demonstrate their applicability. We also show how to adjust algorithm parameters to obtain high-quality path clustering in terms of silhouette coefficient and cluster coverage.
  • Keywords
    avatars; computer games; computer graphics; pattern clustering; 3D graphics technology; ADCP-DC; LCSS-DC; MMOGs; NVE; SIMNET; Second Life; WoW; World of War craft; avatar path clustering; average distance; cluster coverage; corresponding points-density clustering; longest common subsequence-density clustering; massively multiplayer online game; networked virtual environment; silhouette coefficient; density clustering; massively multiplyer online games; networked virtual environments; path clustering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Systems (ICPADS), 2010 IEEE 16th International Conference on
  • Conference_Location
    Shanghai
  • ISSN
    1521-9097
  • Print_ISBN
    978-1-4244-9727-0
  • Electronic_ISBN
    1521-9097
  • Type

    conf

  • DOI
    10.1109/ICPADS.2010.124
  • Filename
    5695694