DocumentCode :
2246396
Title :
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
Author :
Pumpa, Malcolm ; Wyeld, Theodor G. ; Adkins, Barbara
Author_Institution :
Queensland Univ. of Technol.
fYear :
2006
fDate :
5-7 July 2006
Firstpage :
810
Lastpage :
814
Abstract :
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginal knowledge to resolve the conflict between database and narrative views of knowledge (L. Manovich, 2001). This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices (V. Hart, 2001). This paper concludes by reporting on the recent development of an advanced learning technology that addresses this
Keywords :
computer aided instruction; humanities; Australian Aboriginal knowledge practices; advanced learning technology; digital environments; digital media; digital representation; epistemology; game engine; knowledge sharing; ontology; traditional knowledge; Acceleration; Australia; Context; Cultural differences; Databases; Engines; Global communication; Graphics; Ontologies;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies, 2006. Sixth International Conference on
Conference_Location :
Kerkrade
Print_ISBN :
0-7695-2632-2
Type :
conf
DOI :
10.1109/ICALT.2006.1652564
Filename :
1652564
Link To Document :
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