DocumentCode :
2246654
Title :
Application of Directdraw in real-time data acquisition system
Author :
Liang, Guo-zhuang ; Zhou, Chang-Jie ; Meng, Wei ; Hu, Shi-qiang
Author_Institution :
Coll. of Electr. Eng. & Inf. Sci., Hebei Univ. of Sci. & Technol., Shijiazhuang, China
Volume :
5
fYear :
2010
fDate :
11-14 July 2010
Firstpage :
2204
Lastpage :
2207
Abstract :
In many data acquisition systems which based on the Windows operating system often require to display interface to achieve real-time smooth display the current curve data, in no affecting high-priority-level working conditions such as data acquisition, storage and so on. Using the traditional GDI function under Windows will cause the page jitter phenomenon. This paper introduces the brief principle of DirectDraw that is the game development tools, use the DirectDraw method and software “video page” switching technology, and achieve a smooth real-time displaying the current curve data. This method has been successfully applied in the sleep physiology parameter acquisition analysis system, displaying computer images have advantages of fast processing and no flickering.
Keywords :
computer games; data acquisition; graphical user interfaces; operating systems (computers); video signal processing; DirectDraw method; GDI function; Windows operating system; computer image display; game development tools; graphic interface; page jitter phenomenon; real-time data acquisition system; real-time smooth display; sleep physiology parameter acquisition analysis system; software video page switching technology; Data acquisition; Graphics; Hardware; Real time systems; Sleep; Software; Streaming media; Data acquisition; DirectDraw; graphic interface; real-time display; video page;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics (ICMLC), 2010 International Conference on
Conference_Location :
Qingdao
Print_ISBN :
978-1-4244-6526-2
Type :
conf
DOI :
10.1109/ICMLC.2010.5580634
Filename :
5580634
Link To Document :
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