• DocumentCode
    2247610
  • Title

    Immersion of a live individual combatant into a virtual battlespace

  • Author

    Molner, J. ; Anschuetz, Robert ; Jones, Charlie ; Kelly, Patrick

  • Author_Institution
    Veda Inc., Orlando, FL, USA
  • fYear
    1997
  • fDate
    35529
  • Firstpage
    27
  • Lastpage
    34
  • Abstract
    An integration effort of motion capture systems and head-mounted display (HMD) technologies, coupled with distributed interactive simulation (DIS) capabilities, has lead to the implementation of an untethered, fully-immersible, DIS-compliant, real-time Dismounted Soldier Simulation (DSS) System. The untethered soldier, or individual combatant (IC), outfitted with a set of light-reflective markers and a wireless head-mounted display can move about freely within a real-world motion capture area while being fully-immersed into the virtual world by the HMD. Position and orientation data is gathered by cameras which are sampled at 60 Hz by a Datacube image processing computer and fed to a Silicon Graphics RE2 for DIS network processing and image generation. The Silicon Graphics RE2 acts as both the host computer and the image generator. The IC´s ability to move, interact with other entities, fire an M16 rifle, hear DIS battlefield audio, and communicate with other entities via a DIS radio simulator in the virtual world, is unencumbered by wires or peripheral devices in the real world. Position and orientation information as well as the IC´s discrete state, what the IC is doing (i.e., running, walking, crawling), is transmitted onto the DIS network in the Entity State Protocol Data Unit (PDU), and full articulated human motion, how the IC is moving, is transmitted in the Data PDU. Data PDUs are sent out containing the real-time motion data so that simulations who are interested, and have the capability of rendering fully articulated human motion can do so
  • Keywords
    computer based training; computer displays; digital simulation; military computing; motion estimation; real-time systems; virtual reality; weapons; 60 Hz; Datacube image processing computer; M16 rifle firing; Silicon Graphics RE2; battlefield audio; cameras; communication; discrete state; distributed interactive simulation; head-mounted display technology; image generation; light-reflective markers; live individual combatant; motion capture systems; network processing; orientation data; position data; radio simulator; real-time Dismounted Soldier Simulation System; real-world motion capture area; untethered soldier; virtual battlespace immersion; wireless head-mounted display; Cameras; Computer displays; Computer graphics; Decision support systems; Humans; Image generation; Image processing; Military computing; Real time systems; Silicon;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Dayton Section Symposium, 1997., The 14th Annual AESS/IEEE
  • Conference_Location
    Fairborn, OH
  • Print_ISBN
    0-7803-3965-7
  • Type

    conf

  • DOI
    10.1109/DAYTON.1997.595092
  • Filename
    595092