• DocumentCode
    2249923
  • Title

    An anti-swindle Mahjong system using RFID

  • Author

    Tang, Jenn ; Lee, Shinchyang

  • Author_Institution
    Grad. Inst. of Bus. Adm., Nat. Taipei Coll. of Bus., Taipei, Taiwan
  • Volume
    6
  • fYear
    2010
  • fDate
    11-14 July 2010
  • Firstpage
    2967
  • Lastpage
    2970
  • Abstract
    Having been essential part of Chinese culture, Mahjong has up to 144 tiles and the way it is played differs from place to place. Thus, people in general may find it difficult to learn by heart the tiles in sequence under dynamic situations, and some frauds are tempted to cheat in mahjong games. For the reason that Mahjong involves hands of 16 rounds of play, the chances of players being swindled may be increased. To make up for the shortage of the traditional video taping, this system distinguishes the players in an orderly fashion and reports to police when any player is found to lack or possess unknown tiles or exchange tiles. Since this system serves the function of database, it provides players with the function of reverse track and reflection of one´s strategy and skills. Through repeated trials of four swindle types, this system is believed to provide 100-percent prevention of swindle, and in addition to greatly decreasing the possibility of swindle, it also helps players to improve their skills and thus is worth further development.
  • Keywords
    entertainment; gesture recognition; object detection; radiofrequency identification; Chinese culture; RFID; antiswindle Mahjong system; mahjong games; reverse track; video taping; Antennas; Databases; Games; Monitoring; Radiofrequency identification; Tiles; Mahjong; RFID; Swindle;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics (ICMLC), 2010 International Conference on
  • Conference_Location
    Qingdao
  • Print_ISBN
    978-1-4244-6526-2
  • Type

    conf

  • DOI
    10.1109/ICMLC.2010.5580761
  • Filename
    5580761