DocumentCode
2249923
Title
An anti-swindle Mahjong system using RFID
Author
Tang, Jenn ; Lee, Shinchyang
Author_Institution
Grad. Inst. of Bus. Adm., Nat. Taipei Coll. of Bus., Taipei, Taiwan
Volume
6
fYear
2010
fDate
11-14 July 2010
Firstpage
2967
Lastpage
2970
Abstract
Having been essential part of Chinese culture, Mahjong has up to 144 tiles and the way it is played differs from place to place. Thus, people in general may find it difficult to learn by heart the tiles in sequence under dynamic situations, and some frauds are tempted to cheat in mahjong games. For the reason that Mahjong involves hands of 16 rounds of play, the chances of players being swindled may be increased. To make up for the shortage of the traditional video taping, this system distinguishes the players in an orderly fashion and reports to police when any player is found to lack or possess unknown tiles or exchange tiles. Since this system serves the function of database, it provides players with the function of reverse track and reflection of one´s strategy and skills. Through repeated trials of four swindle types, this system is believed to provide 100-percent prevention of swindle, and in addition to greatly decreasing the possibility of swindle, it also helps players to improve their skills and thus is worth further development.
Keywords
entertainment; gesture recognition; object detection; radiofrequency identification; Chinese culture; RFID; antiswindle Mahjong system; mahjong games; reverse track; video taping; Antennas; Databases; Games; Monitoring; Radiofrequency identification; Tiles; Mahjong; RFID; Swindle;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics (ICMLC), 2010 International Conference on
Conference_Location
Qingdao
Print_ISBN
978-1-4244-6526-2
Type
conf
DOI
10.1109/ICMLC.2010.5580761
Filename
5580761
Link To Document